Category Archives: Writing

Why You Need an Editor

For many writers, whether creative or technical, a visit to the Editor seems like a visit to the Principal’s office. It’s easy to see the Editor as someone who tells you how wrong you are or who tries to restrain your creativity. The truth is that a good Editor helps you achieve your vision if you will allow it.

If you are a Technical Writer working for a company, the Editor has many responsibilities. The easy part of an Editor’s job is to enforce corporate standards as well as use of proper grammar and spelling. I say easy not to dismiss the work involved, but because a good Editor will be well-versed in these things and able to suggest corrections fairly quickly. You do not define these rules, but you must work within them, and the Editor is there to assure you do so.

An often overlooked job of the Editor, however, is that of ensuring the writer’s message comes through. The names and actual subject matter are omitted to protect the innocent… but here’s an example of a situation that demonstrates how much an Editor adds to a completed work.

The general process at a place where I worked as a Technical Writer was to complete a couple of drafts of a user’s guide and when it was considered technically accurate, schedule an Editor review before sending the document out for a final review and approval for publication. This meant the Editor was usually seeing a document that I believed was complete, accurate, and hopefully without errors. If I had done my job correctly, I should see few suggestions for change from the Editor.

As an aside, I find working in corporate environments there seem to generally be three categories of Technical Writers in terms of how they apply Editor feedback: 1. Writers who make all suggested corrections without question, 2. Writers who choose to ignore some suggested corrections without discussion, 3. Writers who discuss the feedback with the Editor to be sure they are both on the same page. I consider myself to be the third type.

On one particular occasion, my Editor had considerably marked up a particular procedure for installing a piece of hardware. I read through my original writing and her markup several times and came to the conclusion that I did not know what to do. To put it simply, her suggestions were completely incorrect and were not at all possible given the hardware as I knew it.

So I approached her and explained the situation just as I have here, and I added that while her suggestions were incorrect it was also clear to me that what I wrote was also incorrect. That she could read what I wrote and think what she did was a strong indication that what I had intended to convey was not getting through. I explained to my Editor what I was attempting to convey to the user, and then understanding what I had originally meant, she was better able to help me write what I needed.

I could have ignored her feedback and been wrong… or accepted her initial feedback blindly and also been wrong… but embracing the process and the point of having an Editor made for a stronger procedure in a better document. This is why you need an Editor.

In creative writing, unlike Technical Writing, you get to make more of the rules and can choose an Editor more tuned to the style you intend to write. Everything else I said above still applies, however. Interacting intelligently with your Editor will not just make your writing look good, but it will ensure the story you are intending to create is the one your readers will see when they read your book.

So, don’t view the Editor as some form of punishment. Your Editor is there to ensure you do the best work you are capable of producing. Interact with your Editor as much as possible with regards to feedback so that you both are on the same page. Your readers will thank you for it and you, in turn, should thank your Editor.

You Don’t Start Until After You Have Begun

So… you have an idea but you don’t know where to start. When you ask others how to start, the typical response is to “just start” which sounds kind of enigmatic. How do you know where to start if you don’t know how to start? Hopefully that will make a little more sense when I am through here.

When you watch a movie, or read a book, or appreciate a painting it seems structured and organized. The ideas flow naturally from one to the next, and that’s what you want to create. You want your idea to be that fluid and expressive, but you’re seeing the end-product. You aren’t seeing where that project began, but rather where it ended.

Most people make the critical mistake of believing that you have to start at the beginning. You don’t. You can start anywhere you like. You can start with the end of your story if you want. Many jokes originate from the punchline, with the setup being developed to reach that goal. If you try to force yourself to start only at a specific place, you will stifle your creativity.

So, you begin by writing or drawing and making sure you capture any idea that you have. Even if you don’t particularly like the idea right now, make a note of it and keep it. Keep everything together and never throw anything away. Even if you read something you wrote and don’t like it, keep that too.

If you continue to work with your ideas in this manner, you will eventually find that the creation seems to take on a life of its own. The characters begin to almost write themselves. The art defines and guides itself. It’s nearly an out-of-body experience where you almost become a ghost-writer for your own idea, and you don’t feel like you are creating anymore but are merely communicating something that has already actually happened.

This is when you discover you have actually started.

You will be able to go back over all the earlier work and help it fit the story you are telling now. Concepts you didn’t know how to use, or didn’t fit smoothly, you can more easily work with them. You might even find places to use those random ideas that never seemed to find a home. Good thing you kept them!

So, begin now… you aren’t creating your final product from the start. Work from the end, or the middle, or flesh out a character. Keep adding to your creation, even if things are out of order. Eventually your ideas will begin to connect themselves, and that’s when you actually get started!

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