So, back in February of this year I wrote a blog post about tracing entitled ‘Trace, The Final Frontier?’ It had spun out of a conversation I was having on the Digital Webbing forums with many other people about the merits and acceptance (or lack thereof) of tracing when creating artwork. I’m not going to rehash the discussion here, as I believe I said everything I wanted to say in that blog post, but please revisit that previous entry to get some context for this one.
I decided this past weekend to revisit my original tracing of Ryan Reynolds as Deadpool. There were things I never liked about it, but it was also a very quick and dirty attempt that at the time was merely so that I could have a visual entry into the discussion. Here is a more thorough and better detailed version of that illustration.
Basically I started from scratch and didn’t use anything I had done before. If you compare the two versions I created, you will observe some common strokes. I view that as an indicator that even though I looked at the photograph months apart, I still identified many of the same curves and shadows. The primary difference is that I spent a lot more time with this one and finished the coloring and shading work.
The only bit I struggle with here, is I think I might have overdone the highlights in the hair. It looks like he had a plate of spaghetti dumped over him in some places! Please let me know what you think. Remember, if you are interested in requesting my services as an Illustrator, please use the Contact page and let me know as much as you can about your request.